Party games
Pandemoni
Charades, Werewolf & Bluffing
Scan with your iPhone camera
- Price
- Free games included · more $2.99 each, packs from $8.99
- Requires
- iOS 18 or later
- Version
- 1.5.1, Oct 13, 2026
- Category
- Games
About Pandemoni
Turn any TV into a party game stage. One phone hosts, everyone else joins by scanning a QR code — no downloads, no accounts, no internet required. All gameplay runs locally between devices on your network.
Two games included. Unlock the rest one at a time, or by the pack.
From bluffing to drawing to dungeon crawling — one app covers the whole game night.
Social deduction
- Ruse — One spy doesn't know the secret location. Find them before they blend in.
- Guise — One player doesn't know the secret word. Blend in or get caught.
- Feral — Werewolves hunt at night. Village votes by day. 19 optional roles.
- Syndicate — Mafia with 31 roles, an untouchable Godfather, and a noir twist.
- Scheme — Everyone builds on the same stacks for a secret motive. Read theirs and burn it first.
- Snare — Take words off one wall. Your secret category pays double, until someone locks it.
Creative & icebreaker
- Bedlam — Wild prompts, wilder answers. Submit and vote on the best.
- Fable — You tell two truths and a lie. Others argue your story — even the lie.
- Forgery — Draw together, one line at a time. One artist is faking it.
- Void — Name things nobody else will. Match someone and you both score nothing.
- Hoax — Write a lie the room believes. Then pick out the one true answer.
- Reprise — Clue your secret prompt in five words, then one word, then one emoji.
- Tatter — Slide story scraps into the gaps. Pick the gap everyone wants and the seam tears.
- Garble — Answer with thirty word tiles. Every word you play is gone for good.
Strategy & trivia
- Torrent — Speed trivia. Answer fast for more points.
- Gambit — Bid your points on risky scenarios. Go big or go broke.
- Havoc — Name things in a category before the timer explodes.
- Brink — Climb the ladder for more points. Bank before it snaps under you.
- Daunt — Take the dare, stake your nerve. Two witnesses rule on whether you did it.
- Ballpark — Everyone guesses a number. Then bet on who came closest without going over.
- Decree — Throw a law at a friend. Break the one you're wearing and its author cashes in.
- ReGift — Give a treasure away every round. Finish someone's three and the Eye smashes them.
Logic & teamwork
- Mines — Give one-word clues to guide your team across a minefield.
- Axiom — Six guesses at a hidden rule. Feed the machine a card and watch wrong ones crack.
- Bastion — Say your clue for a little, or hold it and hope the room saves the road without you.
- Mosaic — Publish one clue, keep the other. A wrong marker can hand the table a free fact.
Party & opinion
- Salvo — Rank topics and predict the group consensus.
- Bossy — You're famous but don't know who. Ask questions, guess your identity.
- Pact — Negotiate alliances in real time. Betray at your own risk.
- Schism — Where do you fall between two extremes? Place your marker.
- Hunch — Bet on how well you know your friends. The surer you are, the more it costs.
- Hive — The obvious answer wins. Score by writing what everyone else wrote.
Adventure
- Delve — Four rooms and a boss. Clear every one and still lose your secret quest.
- Vault — Five rooms, one kit. Every tool that opens a lock is one you don't get to keep.
Game night mode
Play multiple games back-to-back with persistent win tracking. Players join once and stay connected — switch modes between rounds.
Works with any TV
AirPlay 2 smart TVs, USB-C to HDMI adapters, or Apple TV (universal purchase — buy once, play everywhere).
New in 1.5.1
Every game was checked again, screen by screen, and this update is the result.
No TV? Unfold your iPhone Duo or lay an iPad where everyone can see it, and its screen becomes the board.
Hosting with a TV from an open Duo or an iPad? The join code, the players and a live view of the TV now sit beside your controls.
Phones that lock mid-game keep their seat and score, even while waiting through other players' turns. Game Night wins no longer reset if the host's phone spends a while in the background.
Snare and Tatter no longer wait on a confirmation that never comes. Pact keeps every proposal when two arrive at once. Vault and Delve show the result of their last room before the game ends, and Garble tells you when a round passes with no answers.
Rules match the games: Brink explains every move, and the timers in Void, Ballpark, Vault and Delve read what the host set.
Long names stay on one line instead of breaking mid-word, and at the largest text sizes buttons and answers read in full. Slide-ins respect Reduce Motion, and VoiceOver now hears the join screen's messages.